Rotate to landscape to play Me Fighter.
Click the screen, then press ENTER. Best of three rounds.
SLIDE TO MOVE • PUNCH · KICK · THROW · SPECIAL
| Player 1 | Player 2 | |
|---|---|---|
| Move / jump | WASD | ↑←↓→ |
| Punch | F | , or numpad 1 |
| Kick | G | . or numpad 2 |
| Throw | H | / or numpad 3 |
| Special 1 | R or B+F | ; or numpad 4 |
| Special 2 | T or B+G | ' or numpad 5 |
Kids, teens and adults can make a playable arcade fighter from their own photo. If you're under 18, ask a parent or guardian before uploading. Create a portrait and 24 combat poses from your face, hair and outfit, then review the result before adding it to the game. Your photo is sent to OpenAI only when you choose Generate.
Choose one clear head-to-toe photo of yourself, with your face, clothes and feet visible. If you're under 18, ask a parent or guardian to help. Use only your own photo or one you have permission to use.
Creates two images using this game's OpenAI API account. Generation may take several minutes.
Checking image generation…
1. Choose your reference photo. 2. Create a transparent pixel-art bust using the brief below. 3. Import it and adjust the head crop. Import a 12-pose atlas to use finished full-body art during combat. Without an atlas, colours and clothing controls shape the animated body. Imported art keeps its painted colours; use the drawn face to return to editable shapes.
The demo fighters already use reference-based full-body artwork. An atlas uses its own painted face and clothes; the dropdowns apply to the procedural body. Use Drawn Fighter to return to that mode.
Your generated portrait and animated fighter will appear here. Choose a photo, enter a name and select Generate.
Six situations, no right answers. Every answer adds the same number of points, so you can't max everything: your stats always total 12. Power raises damage, Speed raises movement and attack speed, Reach increases attack range, and Health gives you more life. Imported character art keeps its original proportions.